High Strength can sometimes be used to intimidate others when in a conversation. Unlike previous Fallout games, none of the weapons have a minimum Strength requirement, and a character with 1 Strength can use a minigun without penalties. Strength does not affect unarmed damage, even though Iron Fist requires 4 Strength. Melee damage is at 1 damage for every 2 Strength (+5 damage at 10) and carrying capacity is an added 10 lbs for every point (+100 lbs at 10 Strength). Strength slightly increases melee damage and carrying capacity. Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus
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